Friday, October 12, 2012

I'm Playing: Limbo

Two colors: Black and White and One Word: Monochromatic. That is all you can see on the screen when you start playing the "Limbo". Right from the first untill the 25 chilling, challenging chapters complete (if you could... :) ).

Limbo is an example that proves how a video game can be beautiful,innovative yet fun and entertaining. In addition to this, games like Limbo proves that video game making is an "Art". Said that I want to write especially about the art of Limbo in this post.

Imagine you are a video game designer and you have have been asked or you think to use only two colors : black and white in your game. What possibly you can do. I bet your imagination will not reach at the level Limbo is. The first thing that gets your attention in Limbo is the "Environment" of the game itself. The darkness in the environment of the game is its USP. There is nothing special about the mechanics of the gameplay if you ask. You control small boy with tiny white eyes blinking on his black boy. The boy moves forward and backward and can take small jumps and move objects. That's it. These are the only mechanics of the game. If i put the gameplay in one line then it will be like... move forward,move backward, jump,push and pull. It is the "other" game elements that makes this game unique.

Being a 2D side scrolling game, Limbo adds the game environment with puzzles, those are created using the elements present in the environment itself. The boxes, the saw blades,water,plants,trees, the light, the electricity each and every element talks to you tries to tell to something about the game.
 And as the game progress it is the environment the tells you the story of the game. No narration, no tips, no help guides, nothing.And when such thing happens it is nothing but a piece of "Art".

So did this game gave me a JawDropping experience ?? It surely did. And here it is...