Three formal presentations took place where the Art Director Nick talked about Art in games, organizer Joel talked about Rapid Prototyping and Agile methods, which I already knew, and Shivam Gupta, another organizer, who is a school student by the way, gave presentation about GGJ survival. I was comfortable already. The theme was shared with all and we were forbidden to share it with the outside world unless all GGJ events got the theme. A formal code of conduct. The theme was "HEART BEAT" . We have to create game based on this theme. It will be fun and challenging, I thought.
Next thing was to get in to a random team. The people I met to join in a team was the first and the last and as it turned out, the best. Kapil Ratnani, Pankaj Bhambani and Soumik Pal and myself started working as team "Wee", as in, Nintendo "Wii" :).
Then finally, I started with my presentation:
After the presentations were over. The calculation of the voted points took place. I swear to god, I did not believe that "Finding Fluffy" would score the fourth position with a cumulative score of 7.83. Though the scores were informal and have no value in the event. But at that moment it felt good.
My teammate Kapil did a very good thing. He asked Aanand and Rajesh to play the game. They both liked the concept very much and the overall design of the game. They also criticized the game which is the most constructive feedback I will consider. They said that the game is difficult to play for a normal mobile game player. They said that we should polish the game with more constructive feedback to the players and make it more easy to play.
I then personally met Rajesh and talked to him about current developments at Dhruva and more specifically Android Game development. I got a positive response. He was very humble. So I asked him for a pic :)